Video of our level editor we developed as school project in action.
Made in C++ using Ogre3D, nxOgre(PhysX), TinyXML and CEGUI.
We sooo underestimated the amount of work needed to create a Level Editor and a game engine.
Raytracer written in c++.
current features:
- scene graph with scene nodes transformable through vectors(position) and matrices(orientation )
- spheres and planes(no triangels yet)
- diffuse, specular and ambient light
- lots of memory leaks