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Wiremap 256 Wiremap 256
Posted by: phedhex

Video duration: 552 seconds
Global video hits: 70751

http://wiremap.phedh ex.com
Wiremap 256 is a 3'x4'x3'x volumetric renderer. Some of this doesn't really translate well to video, because it's a 2d image thrown out to 3d and videotaped onto 2d again.
At any rate, check out my site at:
http://www.phedhe x.com/blog

Related: 3d, art, cyber, cyberspace, display, geek, monitor, processing, projection, projector, renderer, science, space, volumetric, wiremap

Maximum 3D Maximum 3D
Posted by: Calzinger

Video duration: 415 seconds
Global video hits: 21131

This video contains a series of 3D animations rendered in 3D Studio Max 7 and 3D Studio Max 8 using VRay 1.47.02 and VRay 1.5RC3 renderer.
Renders from Project Billiards utilized GI (Global Illumination) for calculating indirect lighting. HDRI was used for realistic environment mapping.
Total render time: over 1000 hours
Average render duration: 20 seconds (600 frames @ NTSC)

Related: 3d, 3dsm7, 3dsm8, 3dsmax, 3dsmax7, 3dsmax8, animation, max, renderer, studio, vray

Rendering Wireframes within Maya Rendering Wireframes within Maya
Posted by: PolyNurb

Video duration: 271 seconds
Global video hits: 12279

This is a quick tutorial on how to use Maya's Vector Renderer to render out wireframes of all your 3d meshes.

Related: 3d, maya, polygons, render, vector, wireframe

3ds max tutorial daylight system beginner 3ds max tutorial daylight system beginner
Posted by: sick73

Video duration: 352 seconds
Global video hits: 9207

http://3dtutorialz.b logspot.com/
This is a 3ds max tutorial for beginners.
How to apply a daylight system and render it with mental ray renderer.

Related: 3d, 3ds, basic, beginer, daylight, how, materials, max, mental, object, ray., render, studio, sub, system, to, tutorial

PCSX2 Dragon Ball Z Budokai Tenkaichi 3 PCSX2 Dragon Ball Z Budokai Tenkaichi 3
Posted by: klaxnek

Video duration: 334 seconds
Global video hits: 19633

PCSX2 emulando Dragon Ball Z Budokai Tenkaichi 3 al 100% de velocidad.
PCSX2 0.9.5 SVN Rev. 239
GSdx 0.1.0 with Direct3D10 Hardware Renderer and Native D3D internal res
Windows Vista Ultimate 32bit
Intel Core 2 Duo E6750 / 2GB RAM / GeForce 8600GT

Related: budokai, pcsx2, tenkaichi

Wipeout 2097 on PSX4GP2X Wipeout 2097 on PSX4GP2X
Posted by: PokeParadox

Video duration: 270 seconds
Global video hits: 14227

Wipeout 2097 running on the Beta1 of PSX4GP2X.
Captured with capture card on GP2X TV-out.
Running on default settings, which uses an experimental interlaced renderer.

Related: emulator, gp2x, ps1, wipeout

Outcast Game - Opening Sequence Outcast Game - Opening Sequence
Posted by: TheGameSlant

Video duration: 374 seconds
Global video hits: 7753

The real-time opening sequence of Outcast, an adventure game released in 1999 by Infogrames and Belgian developer Appeal. Discarding 3D acceleration technology in favor of a software-based voxel renderer, Outcast was the first PC game to feature bump mapping, depth of field, and other visual effects that didn't become commonplace until the arrival of pixel shaders several years later.

Related: adelpha, adventure, appeal, cutter, engine, game, infogrames, outcast, slade, ulukai, voxel, zokrim

Developing and deploying an application on Google App Engine Developing and deploying an application on Google App Engine
Posted by: GoogleDevelopers

Video duration: 569 seconds
Global video hits: 198600

This video introduces developers to building apps on Google App Engine. For more in-depth information and deep-dive technical sessions, come to Google I/O, Google's largest developer event: http://code.google.c om/io/

Related: app, engine, google

NVIDIA Tegra 3D UI Demo NVIDIA Tegra 3D UI Demo
Posted by: TegraByNVIDIA

Video duration: 83 seconds
Global video hits: 76535

Experience smooth, intuitive 3D user interface and navigation on a mobile device powered by Tegra.

Related: 3d, handheld, mobile, nvidia, tegra


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